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Red Shift 2nd Edition Errata

Page 8 - last item, 8) Other Things You Should Remember

Page 18 - Will Power, this is the table you should use.

Will Power

Modifier

Will Power

Modifier

1-2

- 3

21-23

4

3-5

- 2

24-26

5

6-8

- 1

27-29

6

9-11

0

30-32

7

12-14

1

33-35

8

15-17

2

36-38

9

18-20

3

39-40

10

Page 126 - Unusual Physical Traits, -1 on all Presence based skills

Page 153 - Skin Shield

Page 175 - Caseless Projectile Pistol damage should be Severe Impact and Piercing

Page 187 - Psi-Scrambler Field Generator mentions the Psionic ability of Psychobabble, some of you may have noticed it was not in this edition. Use Telepathy instead.

Page 197 - The Combat Round - At the beginning of a combat sequence, everyone should determine initiative. (stated incorrectly that they should roll before)

Page 231 - Monofilament Bolo Pistol, damage done should read as Slashing, not Slicing

Page 236 - Top of page - When the Jerrei Machine Race was destroyed by the Achernar, the Nurgg were able to free themselves.


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Red Shift 2nd Edition Errata


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All Information ©1988-2003 Paul B. Spence.  Red Shift SF RPG, Destiny Engine, Rhyrhan, Homndruu, Tweluleth, Thyrna-Shae,

Nurgg, Giclans, Jaernalith, and the Andhakaara all are Trademarks of Grendel Roleplaying