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Red Shift 2nd Edition Equipment Guide

     This book contains additional information for use with Red Shift; you will still need the core rule book to play.

     Life on the Frontier is hard. It is hard to get the proper equipment to survive. Free Traders and Smugglers bring outlawed weapons and equipment out from the Inner Worlds and in from alien space. There are thriving markets on all of the worlds for the most unusual goods.

     The equipment in this book is intended to be used instead of the equipment in the basic rule book. Equipment from the basic book has been presented here in newer form with greater detail and more options. These rules are here to provide more depth and variety to your campaigns and adventures.

     This book is divided into six chapters, each one dealing with a specific type of equipment. There is also an appendix with new comprehensive tables for items, legality, rarity, prices, weapons, and armors.


 

Features:

  • Comprehensive coverage of hundreds of pieces of equipment.

  • Expanded types of general equipment and tools.

  • New rules for the use of Cybernetics and Bioware.

  • An entire chapter covering Medical equipment, including rules for Cloning and Serial Immortality.

  • Extensive coverage of Environment Suits and Armor, with new pictures of items.

  • Hundreds of new Weapons and Munitions with expanded rules and pictures of every gun.

  • Special Equipment such as Electrical Disruptors, Monofilament Extruders, and Reality Shields.

  • 160 pages of technology essential to adventuring on the Earth Federation Frontier.


Click here for a sample of the Psi-Enhance Powered Armor.


Click here for a sample of the Assault Pistols.


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All Information ©1988-2003 Paul B. Spence.  Red Shift SF RPG, Destiny Engine, Rhyrhan, Homndruu, Tweluleth, Thyrna-Shae,

Nurgg, Giclans, Jaernalith, and the Andhakaara all are Trademarks of Grendel Roleplaying